About
This is the Nytro Game Engine development blog site, I hope to keep this updated as much as I can.
More about Nytro:
The Nytro Game Engine is a game development platform which you can use to create games of any genre, from First Person Shooter (FPS) to Real Time Strategy (RTS) or Space simulators, for PC, XBOX360 and PlayStation 3 game consoles (in work).
The power of the Nytro Game Engine comes from its clean and documented code, plugin-based extensibility and the simplicity of the architecture.
At the same time, the engine can automate many tasks, or let the user tweak every detail of a game. The main tool when creating a game with Nytro, is the nytroStudio world editor, a WYSIWYG level editor and more, it loads user plugin tools, which run inside the editor and help the game developer to edit all the game’s assets. Default tool plugins for the main nytroStudio editor: Scene, Particle, Model, Script, Logic, Shader, Landscape, AI, Actor, CutScene, Font, and GUI editor.
Being a XML data driven engine, it’s easy to edit the game’s data files, and create new user tools to handle them. The engine works with any modelling package which supports a COLLADA scene exporter ( 3D Studio MAX, Maya, XSI, Lightwave, Blender, etc. ).
