Developing an engine, and a pretty generic engine its pretty hard and can lead you to a point where you dont know why you are developing that feature, will it be really used ? maybe not.. so I have decided to write a game in parallel with the engine development, Eternal 2, “sequel” of the first mini game wrote with Nytro, for some competition, it was a 1-week project, check the video here:
The game will show off flying vehicles, terrain vehicles, drones, landscape / vegetation, sky, and other small things. The development progress will be shown on this blog, on the Eternal2 game gategory. Wish me luck
. More info on story, gameplay, soon.
