Archive for March, 2010

Editor progress

Tuesday, March 30th, 2010

Editor is going good and looking great, C# GUI development is pretty nice, implemented a color picker with alpha support for the property grid, made the settings and game setups dialog, select entities from a list, and other small things.

Here is a sneak peak:

NytroStudio alpha

NytroStudio alpha

Techdemo: Vegetation progress: Instancing on vegetation layers

Sunday, March 7th, 2010

The vegetation system comes along quite nicely, there can be defined several layers of vegetation objects, for example trees, grass and rocks, no limit whatsoever. Each vegetation layer has 3 levels of detail for its objects, 3D model, 3D impostor and 2D billboard/impostor, the radius around camera and other many parameters are tweakable, so you can make engine profiles for low/medium/high machines, depending on power. The vegetation objects can swing in the wind, in the future the trees or other vegetation objects will be breakable, the problem is a little bit more complex, because it must switch off the instanced object and create a new dynamic/broken one in the scene, but its doable.

Here is a small tease of the terrain and vegetation (the assets are ugly though, no time for that now, only tech)

Vegetation objects

Vegetation objects

Vegetation 2

Vegetation 2

Vegetation 3

Vegetation 3