I am working on implementing Parallel Split Shadow Maps (PSSM), which is one of the most reasonable techniques to have good shadows in a open scene, I will update with screens once I have something looking good
Archive for September, 2009
PSSM shadows
Saturday, September 19th, 2009Video added – Jeep in trouble
Saturday, September 19th, 2009A jeep in trouble video, just a little moody video on youtube: http://www.youtube.com/watch?v=-ZgzQUlgMQg
COLLADA import dialog test
Tuesday, September 1st, 2009Due to some weird C++ CLI and FCollada interaction I had to link the COLLADA import code as a DLL to the NytroStudio, so there will be a nimporter.dll around there. The import goes well, soon I will test out the skinned models too. The export generates .mesh files (binary data for the raw mesh), .model.xml files (definition of submesh-materials), and .material.xml files (textures,shader settings)


